Sunday, September 14, 2008
Best... Video... Ever.
This is probably one of the coolest 6 minute videos you will EVER see. Watch it all.
Saturday, September 13, 2008
Friday, September 12, 2008
A New Sith, or Revenge of the Hope
If we accept all the Star Wars films as the same canon, then a lot that happens in the original films has to be reinterpreted in the light of the prequels. As we now know, the rebel Alliance was founded by Yoda, Obi-Wan Kenobi and Bail Organa. What can readily be deduced is that their first recruit, who soon became their top field agent, was R2-D2.
Consider: at the end of RotS, Bail Organan orders 3PO's memory wiped but not R2's. He wouldn't make the distinction casually. Both droids know that Yoda and Obi-Wan are alive and are plotting sedition with the Senator from Alderaan. They know that Amidala survived long enough to have twins and could easily deduce where they went. However, R2 must make an impassioned speech to the effect that he is far more use to them with his mind intact: he has observed Palpatine and Anakin at close quarters for many years, knows much that is useful and is one of the galaxy's top experts at hacking into other people's systems. Also he can lie through his teeth with a straight face. Organa, in immediate need of espionage resources, agrees.
For the next 20 years, as far as 3PO knows, he is the property of Captain Antilles, doing protocol duties on a diplomatic transport. He is vaguely aware of the existence of the princess but doesn't know much about her. Wherever 3PO goes, being as loud and obvious as he always is, his unobtrusive little counterpart goes with him. 3PO is R2's front man. Wherever they land, R2 is passing messages between rebel sympathisers and sizing up governments as potential rebel recruits - both by personal contact and by hacking into their networks. He passes his recommendations on to Organa.
Yoda is out of the picture by this stage, using the Force-infused swamps of Dagobah to hide himself from Vader and the Emperor. Or something. He is meditating on the future and keeping in touch with Obi-Wan via the ghost of Qui-Gon Jin, which as comm systems go has the virtue of being untappable. Obi-Wan, on Tattoine, keeps in touch with Bail Organa and the other Rebel leaders by courier, of which more later.
As Star Wars opens, R2 is rushing the Death Star plans to the Rebellion. R2, not Leia. The plans are always in R2. What Leia puts into him in the early scene is only her own holographic message to Kenobi. Leia's own mission, as she says in the holographic message, is to pick up Obi-Wan and take him to Alderaan - or so she thinks. Actually, her father just wants her to meet Kenobi, which up to this point she never has. There's a reason for that.
Obi-Wan has spent the last 20 years in the Tattoine desert, keeping watch over Luke Skywalker and trying to decide on one of the three available options:
A) If Luke shows no significant access to the Force, then leave him alone in obscurity
B) If Luke shows real Force ability, then consider recruiting him as a Jedi. The rebellion needs Jedi. Now.
But, if Luke shows any signs of turning out like his father, then C) sneak into his house one fine night and chop his head off. With great regret but it'll save a lot of trouble later on.
Knowing this to be the case, Bail Organa (perhaps at the insistence of his wife) has found excuses not to send Leia to Ben for assessment of Jedi potential, largely for fear of option C.
To be fair to all concerned, Leia has shown no overt signs of a link to the Force. Luke on the other hand has. In his home-built hotrod aircraft, with no formal fighter pilot training and no decent instrumentation, Luke can regularly score centre-hits on 2-metre targets in complicated zero-altitude maneouvres. Until he attends the briefing on Yavin, Luke has no way of knowing that hardened combat pilots would consider that nearly impossible. To him it's easy. Obi-Wan, who saw Anakin's performance in the Pod Race, is nervous.
Much of Obi-Wan's behaviour in this film, and Yoda's in the next, can best be understood if they are frankly scared to death of what Luke might become. (Ben is also scared that he himself will make all the same mistakes he made with Anakin.)
Now, with the existence of the rebellion at stake, Bail Organa has finally told Leia to go see Obi-Wan and has sent her along with R2. The original plan would then be for Obi-Wan (with optional Luke and/or Leia in tow) to leave his exile and take the Death Star plans to Yavin, where they can be put to use. R2 (with Leia if Ben doesn't want to take her) would then carry on to Alderaan to maintain the cover story. The original plan does not survive contact with a large Imperial Star Destroyer.
R2 and 3PO bail out in an escape pod, landing in vaguely the right area of Tattoine, where R2's first priority is transport. He arranges to be captured by a group of Jawas and, once on board their transport, he makes a deal with them (possibly using emergency funds stored about his person) to take him where he wants to go. The Jawas refuse to go directly to Kenobi for fear of marauding Sandpeople but they agree to R2's second request : transport to the Skywalker farm. They even get to keep the purchase price if they can sell R2 and 3PO there. The Jawas shake on it and go through with the plan.
Seeing 3PO fail to recognise the farm where he worked for 10 years gives r2 a moment's amusement but, as soon as possible, he gets away and heads for Kenobi. Luke and 3PO follow, which may or may not have been part of the plan.
On first seeing R2, Obi-Wan has a twinkle in his eye and calls him "my little friend". Well, he is. However, when Luke wakes up and says that R2 claimed to be owned by an Obi-Wan Kenobi, he blandly says "I don't seem to remember ever owning a droid." Ben has in fact owned several but the remark is aimed at R2 and translates as "You keep quiet. I'm not about to tell him everything just yet." Obi-Wan thinks fast and tells Luke a version of his past that does not involve a father who became a dark lord of the Sith. He wants to examine Luke a lot more closely before he risks telling him the real truth.
Although the Death Star plans need to get to Yavin as soon as possible, Obi-Wan needs to make one more diversion first. If the Empire knows that Leia is a Rebel leader, then they also know about her father and the whole Organa family may need immediate evacuation. Fortunately, before coming to Tattoine, R2 had already arranged transport, which is waiting at Mos Eisley, under the command of the Rebellion's other chief field agent and espionage asset. Chewbacca.
20 years earlier, Chewbacca was second in command of the defence of his planet. He's there in the tactical conferences and there on the front lines and is a personal friend of Yoda's. When he needed reliable people to join the embryonic Alliance, who else would Yoda turn to but his old friend from Kashykk? Given his background, there is no way that Chewie would spend the crucial years of the rebellion as the second-in-command to (sorry Han) a low-level smuggler. Unless it's his cover. In fact, Chewie is a top-line spy and flies what is in many ways the Rebellion's best ship.
The Millenium Falcon may look like a beat-up old freighter but it can outrun any Imperial ship in normal space or hyperspace, hang in a firefight with a Star Destroyer or outmaneouvre a dozen top-of-the-line TIE fighters. It's a remarkable feat of engineering and must have cost a colossal fortune to build. How does Han come to own a ship like that? He only thinks he does, actually it's Chewie's. Half-way through RotS, we see the Falcon landing at the Senate building on Coruscant. If it's the same ship (which of course it is) then it was the personal transport of one of the senatorial delegations - a much more likely source to commission its design. That delegatino must have later joined the Rebellion and given it the use of the Falcon. In fact, if the delegation is the one from Kashykk, then the ship may have belonged to Chewbacca as early as RotS.
Han is Chewie's front man. It's much better, and safer for him, if he doesn't know what's really going on. Chewie used to work with Lando Calrissian in a similar way but Lando wanted to settle down, so Chewie arranged for him to lose the Falcon in a card game to Han Solo, an even better choice as partner. Han and Chewie's working method is pretty much what we see in the cantina scene: Chewie make the contacts and sets up the deals, then turns them over to Han who haggles over the price and gives the final yea or nay. This lets Chewie wander the seamy underside of the galaxy pretty much at will, making contacts, gathering and passing information with no-one was the wiser, especially not Han.
Chewie persuaded Han to do business with Jabba the Hutt so he could make regular runs to Tattoine, where Chewie could pass messages between Kenobi and Organa. When R2's urgent message came through only days before, the only way for Chewie to get back to Tattoine in time was to make the "mistake" that forced Han to dump his cargo to avoid capture. As a down side, this led to Solo's getting a death mark out on him from Jabba the Hutt. Chewie was a bit upset about the need for that but figured they weren't going to be dealing with Tattoine for much longer.
En route to Alderaan, R2 and Chewie play stop-motion chess. This is the latest in a series of games they've played over the year in the back rooms of space stations and cantinas across the galaxy, but this is the first time they've done it in front of their respective straight men, so they put on a big show.
Then it all goes wrong again. Alderaan is gone and the Falcon is caught and brought aboard the Death Star. Only Han, Luke and 3PO don't know just how much trouble they're in but Obi-Wan has a plan and seems confident (but Jedi always do). Soon afterwards, R2 finds Leia in the detention cells and shouts that they have to rescue her, to which Chewie can only agree. If Vader learns he has a daughter, then they're all in deep trouble, so Chewie does his bit to persuade Han to go along with Luke's plan.
Then, on the verge of escape, Vader himself turns up only yards from both of his children, one of whom is leaking Force all over the place. Obi-Wan stages a distraction by letting himself die and go into the Force while the others escape. At this point, Chewie suddenly realises that he's been left in charge, not only of the Death Star Plans and the survival of the Rebellion but of the secret son and daughter of Darth Vader. With the Organas and Kenobi all dead, only Chewie, R2 and Yoda know who Luke and Leia are. And only Ob-Wan knew where Yoda has been hiding. Chewie is stressed out by the responsibility and R2 (who keeps making crude jokes about the whole affair) is being no help at all.
Chewie's first problem is what is happening between Luke and Leia. With a psychic link they can feel but don't understand, thrown together in a life-or-death escape, they are looking at each other with a sparky intensity that Chewie gradually recognises as Romantic Tension. He's no expert on human relationships but Chewie is fairly sure that that's Wrong, so he does the only thing he can under the circumstances - he throws Han at her. Han is at first not interested but after a while starts to warm to the idea with an intensity that gives Chewie new worries.
When they reach Yavin, Han decides to take the money and run and Chewie decides to go with him. Looked at in cold light, it's for the good of the Rebellion. Even if Yavin is destroyed, there'll be one agent who knows what's going on who can try and put something back together, but he doesn't feel good about it. When Han decides to turn around and join the attack, Chewie is all for it.
Han and Luke get medals but Chewie doesn't. Actually, Leia offers him one but Chewie turns it down. He got one of those things from Yoda about 20 years ago, but there's no way he can tell her that.
As the film ends, the three founders of the Rebellion are all gone. Bail Organa is dead, Yoda is out of contact and Obi-Wan's ghost can only talk to other Jedi. (So that would be Yoda then.) Thus, the field leadership of the rebellion has just been turned over to the daughter of Darth Vader. Chewie is really hoping that someone with an official rank greater than hers will get here real soon before he has to think really seriously about option C.
Call of Duty 4 Rank Unlockables
A friend of mine posted this, so I figured I'd share with anyone who enjoys COD.
RANK (number/rank title/xp required)
1 Private First Class 0
2 Private First Class I 30
3 Private First Class II 120
4 Lance Corporal 270
5 Lance Corporal I 480
6 Lance Corporal II 750
7 Corporal 1080
8 Corporal I 1470
9 Corporal II 1920
10 Sergeant 2430
11 Sergeant I 3000
12 Sergeant II 3650
13 Staff Sergeant 4380
14 Staff Sergeant I 5190
15 Staff Sergeant II 6080
16 Gunnery Sergeant 7050
17 Gunnery Sergeant I 8100
18 Gunnery Sergeant II 9230
19 Master Sergeant 10440
20 Master Sergeant I 11730
21 Master Sergeant II 13100
22 Master Gunnery Sergeant 14550
23 Master Gunnery Sergeant I 16080
24 Master Gunnery Sergeant II 17690
25 2nd Lieutenant 19380
26 2nd Lieutenant I 21150
27 2nd Lieutenant II 23000
28 1st Lieutenant 24930
29 1st Lieutenant I 26940
30 1st Lieutenant II 29030
31 Captain 31240
32 Captain I 33570
33 Captain II 36020
34 Major 38590
35 Major I 41280
36 Major II 44090
37 Lt. Colonel 47020
38 Lt. Colonel 50070
39 Lt. Colonel II 53240
40 Colonel 56530
41 Colonel I 59940
42 Colonel II 63470
43 Brigadier General 67120
44 Brigadier General I 70890
45 Brigadier General II 74780
46 Major General 78790
47 Major General I 82920
48 Major General II 87170
49 Lieutenant General 91540
50 Lieutenant General I 96030
51 Lieutenant General II 100640
52 General 105370
53 General I 110220
54 General II 115190
55 Commander 120280
UNLOCKABLES (Unlockable/Rank #)
Features
Demolitions Class 2
Sniper Class 3
Create-A-Class 4
Challenges 5
Clan Tag 12
Prestige Mode 55
Pistols
M9 0
M1911 .45 16
USP .45 0
Desert Eagle 43
Golden Desert Eagle 55
SMGs
Mini Uzi 13
MP5 1
Skorpion 4
AK74u 28
P90 40
LMGs
M60E4 19
M249 SAW 1
RPD 4
Shotguns
W1200 2
M1014 31
Assault Rifles
AK 47 4
M4 Carbine 10
G3 25
M16A4 1
G36c 37
M14 46
MP44 52
Sniper Rifles
SVD 22
M21 8
M40A3 3
Barrett .50cal 49
R700 34
Perk 1
C-4 x2 1
Special Grenade x3 1
RPG-7 x2 2
Claymore x2 23
Frag x3 41
Bandolier 32
Bomb Squad 14
Perk 2
Stopping Power 1
Juggernaut 1
Sleight of Hand 20
Double Tap 29
Overkill 38
UAV Jammer 11
Sonic Boom 1
Perk 3
Extreme Conditioning 1
Steady Aim 1
Last Stand 8
Martydom 17
Deep Impact 1
Iron Lungs 26
Dead Silence 44
Eavesdrop 35
Thursday, September 11, 2008
How to Play World of Warcraft Without Ruining Your Life
Six steps to enjoying MMOGs again.
There are two kinds of people who piss and moan about World of Warcraft.
First, you've got the hardcore, who've played the game until the wheels fell off. These obsessive compulsive super nerds have greedily wrung every ounce of content out of the game they could and have nothing left to do but grouse on message boards. This is like spending the night in bed with Megan Fox, then complaining that she smells like sweat.
The other kind of World of Warcraft hater hails from the recovering addict camp. Either he or one of his friends found himself inextricably wrapped up in Azeroth, then blamed the game when his life fell to pieces. Assuming you could call whatever he had before a life, but I digress.
The good news is I've discovered, after a long career of playing MMOGs, a way to avoid both pitfalls. It's called "not playing so damn much," but telling a hardcore raider not to grind for epic loot is like telling a rock monster to stop smoking crack. And that's why I'm here to teach you how to play World of Warcraft (or any other MMOG, for that matter) without ruining your life or turning into a message board troll.
STEP ONE: Have friends.
The upside of having friends is that, if they're cool, they'll occasionally want to go see a movie, drink a beer or rob a bank with you. These are all great opportunities to get out of the house and away from World of Warcraft. Don't squander these opportunities, because someday when you're rotting in a retirement home you'll be so bored and lonely that you'll wish you'd gotten high and seen The Love Guru with that pot dealer you met at Subway, Metacritic score be damned!
Another upside of having friends is that some of them might be dorky enough to want to play World of Warcraft with you. Which leads me to ...
STEP TWO: Play in static parties.
Let me tell you a story about Final Fantasy XI - the most hardcore, most punishing and least fun MMOG ever devised. In its early days, Final Fantasy XI's party culture was so strict that it was almost impossible to find people to group with. Players spent hours in the the Valkurm Dunes waiting for a spot in a party, and since grouping was the only way to effectively level, any time you spent waiting was absolutely wasted. Enter the static group, a team of five people who log in and play at the same time very day, constantly keeping their levels in sync for maximum grinding efficiency.
I've developed a working static group system for World of Warcraft that keeps the game fun but also gives you a chance to make it to 70 without spending your stimulus package on a power leveling service.
What is the system?
This technique works great for any game. Imagine how cool it would be to have five guys to quest with in Age of Conan: Hyborian Adventure. Gankers wouldn't have a chance. Conversely, imagine how much trouble a static ganking group could cause.
STEP THREE: Make play dates.
If you have kids, you already know about these. It's when parents, now too scared by To Catch a Predator to let their spawn roam the neighborhood, arrange for all their kids to get together and burn off their excess juice box energy in one massive orgy of supervised play. Most of you raiders are already used to blocking out stretches of time for guild responsibilities, only here we're not talking about five-day-a-week schedules. I have two static groups that I play with once a week. Our sessions last only two hours. That's because we ...
STEP FOUR: Think like old fogies.
I'm old. Well into my 30s. Many of my friends have careers, wives and kids. There's not a lot of time in people's busy schedules for playing videogames, so sometimes it helps to use a calendar for reasons other than determining the number of shopping days until Christmas. My groups play on Sunday night and Monday night around 10 p.m., just after the kids have gone to sleep. We only play for two hours - maybe a little longer if the instance is going good.
Some weeks aren't good for everyone, so we skip 'em. The upsides are many. Calling it quits around midnight means we're not totally zonked out when it's time to get up for work in the morning. The slow pace means we're never out of things to do, and by the time my priest finally does ding 70, Wrath of the Lich King will be right around the corner.
STEP FIVE: Don't cheat on your group.
This is key. A big problem with MMOGs is players can't experience the same content unless they're around the same level. The static party system I employ ensures that characters will be no more than one level apart, but players have to resist the temptation to grind on their own or complete dangling quests. When you're only playing for two hours at a time, getting every player up to speed with quests can really cut into that playtime, so it's best if everybody is always on the same page - taking and turning in quests simultaneously. That way the group can enjoy the best parts of World of Warcraft (killing monsters and getting loot) without having to spend 20 minutes sharing quests and checking Thottbot to figure out why one teammate isn't eligible. Which leads us to ...
STEP SIX: Have fun.
This is my favorite part. Only playing a couple hours of week, opting out of the raid grind and staying far, far away from the World of Warcraft forums allows my friends and me to actually have fun playing World of Warcraft. Never do we have to suffer pick-up group retards, and rarely are we ever so wrapped up in the game that we've got a bone to pick with the way the timers on our magical hoozie-whatsit are going off.
This approach may be way more casual than some gamers like, but mark my words: When you get older, you'll begin to see the appeal of maximizing fun and sidestepping drama. Leave the endgame to the hardcore. You may not know, this but the word "noob" comes from Korea. It means "very unlikely to die from a deep vein thrombosis." My friends and I are perfectly happy playing like noobs. You hardcore kids can keep your rare drops and blood clots. We just want to have fun.